Dragonball Z: Eternal Saga
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Weapons and Defense Division

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Weapons and Defense Division Empty Weapons and Defense Division

Post  Shenron Sat Oct 08, 2011 10:25 pm

WEAPON TYPES
There are numerous types of weapons which are used by fighters and warriors alike. These weapons can vary from simple knives to the heaviest of maces but what sets them apart is their quality as a light knife will always prevail over heavy sword if the right ore is used though in saying that the wielders skill is also a contributing factor.

Managers Note Please note that you can only choose 1 damaging effect PER weapon if there are multiple choices such as Projectile and Polearm. Also note that Style (STY) and your damaging effect (CUT, EXP, IMP, PRC) are already incorporated into the weapon price and do not have any special requirements to use. ALL weapons, despite what they are made of, start off with L1 effects and upgrades must be purchased in order to reach those new levels.

Blade
Knives, Swords, Axes, etc
Primary Effects: STY, CUT (1)
Base Cost:
Heavy Blade
Swords (2H), Axes (2H) etc
Primary Effects: STY, CUT (1)
Base Cost:
Blunt
Mace (1H), Hammer (1H), Tonfa (1H) etc
Primary Effects: STY, IMP (1)
Base Cost:
Heavy Blunt
Mace (1H), Hammer (2H) etc
Primary Effects: STY, IMP (1)
Base Cost:
Projectile
Wrist Blaster, Throwing Stars, Throwing Knives, Guns etc
Primary Effects: STY, CUT (1) , PRC (1), EXP (1)
Base Cost:
Pole
Halberd (2H), Spear (1H, 2H), Pole (2H) etc
Primary Effects: STY, PRC (1), IMP (1), CUT (1)
Base Cost:

MATERIAL TYPES
Different types of metals and ores which are harvested from various Planets and Asteroids located around the Northern Galaxy, these ores can be crafted into any shape and depending on the creator these ores can harness various properties which can further aid their wielder in combat. For example, weapons created from Ironium are not able to advance any higher than L1 effects but weapons created from Obtainium are able to advance as high as L5. Not only does materials effect the potency and quality of the weapon but also how many special traits can be forged into its shape by the smith i.e Stealium is only able to gain 1 additional effect whilst Plantanium is able to gain an additional 5.

Managers Note Each ore will be graded according to their rarity which can be translated from below

Rarity: * Common
Rarity: ** Uncommon
Rarity: *** Rare

Weapons and Defense Division Th_ore
Ironium
Level Limit: One
Secondary Effect Limit: None
Rarity: *

Weapons and Defense Division Th_ore5
Stealium
Level Limit: Two
Secondary Effect Limit: One
Rarity: *

Weapons and Defense Division Th_ore1
Kinarium
Level Limit: Three
Secondary Effect Limit: Two
Rarity: **

Weapons and Defense Division Th_ore2
Namanium
Level Limit: Four
Secondary Effect Limit: Three
Rarity: **

Weapons and Defense Division Th_ore3
Obtainium
Level Limit: Five
Secondary Effect Limit: Four
Rarity: ***

Weapons and Defense Division Th_ore4
Plantanium
Level Limit: Six
Secondary Effect Limit: Five
Rarity: ***

WEAPON EFFECTS

Code
Effect
Brief
L1
L2
L3
L4
L5
L6
STY
Style
(primary)
Your characters fighting style description while wielding this weapon
---
---
---
---
---
---
PRC
Pierce
(primary)
Weapons which inflict piercing damage, affects damage modifier
x0.5
x1.0
x1.5
x2.0
x2.5
x3.0
CUT
Cut
(primary)
Weapons which inflict cutting damage, affects damage modifierx0.5x1.0x1.5x2.0x2.5x3.0
IMP
Impact
(primary)
Weapons which inflict impact damage, affects damage modifierx0.5x1.0x1.5x2.0x2.5x3.0
EXP
Explosion
(primary)
Weapons which inflict exploding damage, affects damage modifierx0.5x1.0x1.5x2.0x2.5x3.0
Shenron
Shenron
Admin

Posts : 34
Join date : 2011-08-29

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